responsible for grooming of the 3D character. The artist interprets the 2D model packs and creates a 3D representation that meets the technical requirements and the artistic vision established for the project.
- Model/sculpt Characters and Creatures for a far post-apocalyptic game world environment with a realistic and believable style and look.
- Cooperate with Team Leads and Assistant Team Leads to create game assets a directed.
- Be team oriented, willingness to share processes and ideas with other team members.